Oscar
We were able to reproduce the bug using a simple TileList. Thanks.
Belinda
Flex SDK QA
From: [email protected] [mailto:[email protected]] On Behalf Of Matt Chotin
Sent: Wednesday, July 19, 2006 4:17 PM
To: [email protected]
Subject: RE: [flexcoders] Re: Drag Selection of Multiple Objects in TileList >> HUGE BUG!
How did you construct the tile list? Is it using icons for the images or is that an inline renderer?
I'll have someone look.
Matt
From: [email protected] [mailto:[email protected]] On Behalf Of rabbihamster
Sent: Wednesday, July 19, 2006 1:38 PM
To: [email protected]
Subject: [flexcoders] Re: Drag Selection of Multiple Objects in TileList >> HUGE BUG!
Matt,
here is the sample:
http://www.oscartrelles.com/projects/flex/bin/main.html
here are the exact problems you will notice:
1. No drag-selection ( just shift-control-click )
2. Dragging multiple items is buggy:
- Items in a row appear superimposed
- Distance between visible items and mouse cursor is misleading
- Insertion line needs to be vertical
if there is any way to fix these - please let us know asap because we
need to make a HUGE dicision on which software strategy to go with.
thanks in advance.
--- In [email protected], "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> If you can send us a test case at http://www.adobe.com/go/wish we can
> look into it. I don't remember any known TileList multi-select D&D
> issues but I'm sure there could be something. It may be that if we
> investigate we can also provide a workaround or tell you how to patch
> your framework source.
>
>
>
> We removed multiple selection in Trees for now because it was causing
> buggy behavior that we didn't have time to fix. In deciding whether we
> should delay shipping over it we looked at some common Tree use-cases
> (see Windows Explorer, Outlook) and realized that multiple selection is
> far less common in Trees than it is in the other List/DataGrid classes.
> Once again, you can use the wish form to express your displeasure :-)
>
>
>
> I'd certainly hope that these aren't enough to cause you to think that
> you have to work from scratch. As I said, the framework is available
> for you to play with, seems like a much better starting point if you ask
> me.
>
>
>
> Matt
>
>
>
> ________________________________
>
> From: [email protected] [mailto:[email protected]] On
> Behalf Of rabbihamster
> Sent: Tuesday, July 18, 2006 12:58 PM
> To: [email protected]
> Subject: [flexcoders] Re: Drag Selection of Multiple Objects in TileList
> >> HUGE BUG!
>
>
>
> ok the unfortunate verdict:
>
> although it is possible to select and drag mulitple items in the tile
> viewer ( via Cntrl+Shift ) the visual feedback is very buggy.
>
> if i select 5 various items.. and drag them - the dragger feedback is
> completely off and irregular - it only shows 2 items being dragged -
> and these items are nowhere near the physical cursor thus confusing
> the user.
> real poor ergonomics people - not ready for consumer use..
>
> must be why they didnt showcase this. hmmm
>
> HEY FLEX ! when will this be fixed??
> next release? whens that?
>
> also whats up with not being able to select multiple treen nodes..
> thats a basic right!.
>
> unfortunately- shortcomings like these is the reason why we are not
> going to develop our new consumer RIA with FLEX2..but will have to
> create it all from scratch. sigh.
>
--
Oscar Trelles
www.oscartrelles.com __._,_.___
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- RE: [flexcoders] Re: Drag Selection of Multiple Objects i... Belinda Nambooze
- Re: [flexcoders] Re: Drag Selection of Multiple Obje... Oscar Trelles
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