Sorry, yes, this is 1.5.

--- hank williams <[EMAIL PROTECTED]> wrote:

> I dont think they are using 1.5 (at least I dont see
> it in the thread). If
> they are using 2.0 I dont understand why it wouldnt
> work, because you should
> have full access to imported clips and their
> children. I dont have time to
> try this today, but I dont get the problem they are
> having with the latest
> idea.
> 
> Hank
> 
> On 7/25/06, JesterXL <[EMAIL PROTECTED]>
> wrote:
> >
> > The assets can be shared in Flash Player 9, just
> not 8 and below.
> > Unfortunately, you're in the same boat as me and
> using Flex 1.5, and
> > having
> > to deal with Flash + Flex; I know, it's rough.
> >
> > Yahoo yuked on itself last night, so not sure if
> you ever got your remote
> > shared libraries to work?
> >
> > ----- Original Message -----
> > From: "G" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, July 25, 2006 11:25 AM
> > Subject: Re: [flexcoders] Anyone know the answer?
> Embed images in one
> > MovieClip, use in another?
> >
> >
> > Thanks.  I believe duplicateMovie doesn't work. 
> From
> > the documentation of duplicateMovie:
> >
> > "If you have loaded a movie clip using
> > MovieClip.loadMovie() or the MovieClipLoader
> class,
> > the contents of the SWF file are not duplicated.
> This
> > means that you cannot save bandwidth by loading a
> JPEG
> > or SWF file and then duplicating the movie clip."
> >
> > It baffles me why this is not allowed.  Does
> anyone
> > know?  My guess is the developers ran into some
> issues
> > and decided the easiest way around it was to
> pretend
> > it was intended.
> >
> > The further problem, as you say here, is I have to
> > move the clip around by hand, which eliminates the
> > entire reason to use Flex, to try to organize our
> > "apps" in a slightly object-oriented way.
> >
> > I believe Jester said this a day or two as well,
> that
> > assets cannot be shared.  I'm starting to feel
> this is
> > impossible with a capital I, but it still feels
> like
> > there may be some very low-level way to do
> it--Remote
> > Shared Libraries?
> >
> > The other option is to quit and get a job at
> > In-and-Out Burgers.  I think I'm going to do that.
> >
> > Greg
> >
> >
> > --- Shade Gmail <[EMAIL PROTECTED]> wrote:
> >
> > > Hi,
> > >
> > >    In the past I've worked through this kind of
> > > thing by loading external
> > > .SWFs dynamically and duplicateMovieClip()ing
> (or
> > > moving them) what I needed
> > > to the appropriate positions. That was Flash 7.
> It
> > > was ugly, but it worked
> > > as long as you didn't need any fancy depth work.
> > >
> > > Recently I've done similar stuff in Flash 8
> using
> > > BitmapData, which works
> > > great (and pretty easily too) if you're working
> with
> > > simple bitmap images.
> > > Actually, it should work well with generic
> > > movieclips as well (see the ...
> > > draw() method, I believe. Something like that).
> > >
> > > I'm not aware of a "Flex way" to do what you
> want. I
> > > do hope there is one,
> > > it is certainly lacking.
> > >
> > > Cheers and good luck,
> > >
> > >    Pedro.
> > >
> > >
> > > On 7/24/06, G <[EMAIL PROTECTED]> wrote:
> > > >
> > > >    Hi Jester--
> > > >
> > > > Your example here is exactly what we don't
> want to
> > > do.
> > > > We don't want to embed all the images we need
> into
> > > > the swf--it makes the file size too big.
> > > >
> > > > However, we don't want to load the images
> > > dynamically
> > > > each time we need them--that's too slow.
> > > >
> > > > Our application is a game that uses pictures.
> > > Players
> > > > play the game for a while with one set of
> images,
> > > then
> > > > they change to a new set of images.
> > > >
> > > > What we want is to have something like "sets"
> of
> > > > images that we can load one time then use
> > > repeatedly.
> > > > So when the player first starts the game, they
> > > will
> > > > get the images from Set1.swf (for example).
> Then
> > > when
> > > > it's time to change images, we will load a new
> > > set,
> > > > Set2.swf, etc.
> > > >
> > > > We only want to load the new images one time,
> > > because
> > > > we have to change the source property of Image
> > > tags
> > > > repeatedly, and this is costly.
> > > >
> > > > If you know another way to do this from what I
> am
> > > > asking about, please tell me! But what we are
> > > > wondering is if it's possible to load a swf
> > > containing
> > > > embedded images, then use those images in the
> > > loading
> > > > (host) swf?
> > > >
> > > > Thank you!
> > > >
> > > >
> > > > Greg
> > > >
> > > > --- JesterXL <[EMAIL PROTECTED]
> > > <jesterxl%40jessewarden.com>>
> > > > wrote:
> > > >
> > > > > Don't use SWF's. Flex 1.5 & 2 have ways to
> embed
> > > > > them.
> > > > >
> > > > > [Embed("my1.jpg")]
> > > > > var my1_img:Class;
> > > > >
> > > > > [Embed("my1.jpg")]
> > > > > var my2_img:Class;
> > > > >
> > > > > [Embed("my1.jpg")]
> > > > > var my3_img:Class;
> > > > >
> > > > > <mx:Image id="img" source="{my1_img}" />
> > > > >
> > > > > Then, have some function swap:
> > > > >
> > > > > function swapImage(val)
> > > > > {
> > > > > img.source = val;
> > > > > }
> > > > >
> > > > > swapImage(my1_img);
> > > > > swapImage(my2_img);
> > > > > swapImage(my3_img);
> > > > >
> > > > > You could use setInterval, setTimeout, or
> Timer
> > > to
> > > > > loop through those...
> > > > >
> > > > > ...or use a Flash generated SWF; whatever
> your
> > > > > fancy.
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "G" <[EMAIL PROTECTED]
> > > <greg556%40yahoo.com>>
> > > > > To: <[email protected]
> > > <flexcoders%40yahoogroups.com>>
> > > > > Sent: Saturday, July 22, 2006 11:59 AM
> > > > > Subject: Re: [flexcoders] Anyone know the
> > > answer?
> > > > > Embed images in one
> > > > > MovieClip, use in another?
> > > > >
> > > > >
> > > > > This line:
> > > > >
> > > > > <mx:Loader id="container"
> source="Container.swf"
> > > />
> > > > >
> > > > > does not load a swf file containing the
> embedded
> > > > > image
> > > > > into my application? That is news to me.
> > > > >
> > > > > The reason I want to do it is irrelevant to
> my
> > > > > question, but here it is: We have an
> animation
> > > that
> > > > > loads many images at once (external images).
> > > Even
> > > > > with the images in the browser's cache it is
> > > > > drastically slowing down the application.
> > > > >
> > > > > That embedded images are not loaded is
> exactly
> > > the
> > > > > point. We want to load a swf with several
> images
> > > > > embedded in it, then use those images in the
> > > > > animation. The point is, we want to load the
> > > images
> > > > > dynamically (externally), but not every time
> we
> > > > > change
> > > > > the source of Image. Just one time, ahead of
> > > time.
> > > > >
> > > > > Since when an Image "loads" an embedded
> image,
> > > we
> > > > > are
> > > > > not actually loading it at all, we are
> hoping we
> > > can
> > > > > load the container swf one time, then use
> its
> > > images
> > > > > as embedded images--thus avoiding the
> immediate
> > > load
> > > > > time every time we change source.
> > > > >
> > > > > What we want to do, in a nutshell, is load
> > > images
> > > > > dynamically, but all at once, and then just
> > > attach
> > > > > them from that moment on.
> > > > >
> > > > > The question is, can we attach an image
> embedded
> > > in
> > > > > the container swf into the loader swf,
> avoiding
> > > the
> > > > > external image load? HOW? The relationship
> > > between
> > > > > attachMovie and Image is very murky.
> > > > >
> > > > > An example, perhaps based on the code below,
> > > would
> > > > > be
> > > > > very nice, very helpful. You seem to know a
> lot
> > > > > about
> > > > > Flex and Flash, can you help, please?
> > > > >
> > > > > Thanks,
> > > > >
> > > > >
> > > > > Greg
> > > > >
> > > > >
> > > > > --- JesterXL <[EMAIL PROTECTED]
> > > <jesterxl%40jessewarden.com>>
> > > > wrote:
> > > > >
> > > > > > If you embed an image, you're not
> "loading"
> > > > > > anything; it's merely attaching
> > > > > > the img Class to your MovieClip's
> DisplayList
> > > (
> > > > > > attachMovie in 1.5). Thus
> > > > > > there is no point; just bind them all to
> img
> > > since
> > > > > > they are all using the
> > > > > > same resource.
> > > > > >
> > > > > > External images are a different story.
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "greg556" <[EMAIL PROTECTED]
> > > <greg556%40yahoo.com>>
> > > > > > To: <[email protected]
> > > <flexcoders%40yahoogroups.com>>
> > > > > > Sent: Friday, July 21, 2006 7:08 PM
> > > > > > Subject: [flexcoders] Embed images in one
> > > > > MovieClip,
> > > > > > use in another?
> > > > > >
> > > > > >
> > > > > > Hi everyone--
> > > > > >
> > > > > > Is it possible to embed images (jpgs) in
> one
> > > > > > MovieClip, then load that
> > > > > > SWF into another MovieClip and use those
> > > images in
> > > > > > the loader? We are
> > > > > > trying to avoid reloading an image each
> time
> > > we
> > > > > need
> > > > > > it, but still
> > > > > > load them dynamically. We'd like to do
> this:
> > > > > (We're
> > > > > > using Flex, but
> > > > > > this is really an AS question I think,
> about
> > > > > > accessing resources from
> > > > > > one SWF in another SWF). This example is
> in
> > > Flex,
> > > > > > but the real work, I
> > > > > > expect, is in AS. If you can tell me how
> to do
> > > it
> > > > > in
> > > > > > AS, I can get it
> > > > > > working in flex.)
> > > > > >
> > > > > > Container.swf:
> > > > > > <mx:Application>
> > > > > > <mx:Script>
> > > > > > [Embed(source="images/myimage.jpg")]
> > > > > > public var img: String;
> > > > > > </mx:Script>
> > > > > > </mx:Application>
> > > > > >
> > > > > > Then, load that SWF and use its embedded
> > > image:
> > > > > >
> > > > > > Loader.swf:
> > > > > > <mx:Application>
> > > > > > <mx:Loader id="container"
> > > source="Container.swf"
> > > > > />
> > > > > > <mx:HBox>
> > > > > > <mx:Image id="the_image"
> > > > > > source="container.content.img" />
> > > > > > </mx:HBox>
> > > > > > </mx:Application>
> > > > > >
> > > > > > It looks like this should work, and the
> > > "resource"
> > > > > > string is properly
> > > > > > being passed to the_image (something like
> > > > > > __Resource.43234564.myimage_jpg) but it
> cannot
> > > > > > actually load; we get a
> > > > > > broken image instead.
> > > > > >
> > > > > > I'm guessing I somehow need to register
> the
> > > object
> > > > > > library of the
> > > > > > Container.swf with my Loader.swf? How?
> > > > > >
> > > > > > Or, is this whole enterprise impossible?
> > > > > >
> > > > > > Thank you!
> > > > > >
> > > > > >
> > > > > >
> > > > > > Greg
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
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