Hey Guys,

First post -- but I am struggling to come up with a solution.  What I'm 
trying to make is a very simple photo editing component -- a sprite 
with layers of bitmaps.  Problem is I don't want the drawing events to 
always go above all the bitmaps -- I only want the drawing events to be 
above the specific layer that I have selected (for later blitting).  I 
need to be able to proxy all DisplayObject.graphics calls to 
DisplayObject.child.graphics functions.

is this a case where I have to use utils.Proxy?

I've tried overwriting the graphics property with an extended class, 
but to no avail ...  anyone have any ideas?

Dan






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