Hey Guys, First post -- but I am struggling to come up with a solution. What I'm trying to make is a very simple photo editing component -- a sprite with layers of bitmaps. Problem is I don't want the drawing events to always go above all the bitmaps -- I only want the drawing events to be above the specific layer that I have selected (for later blitting). I need to be able to proxy all DisplayObject.graphics calls to DisplayObject.child.graphics functions.
is this a case where I have to use utils.Proxy? I've tried overwriting the graphics property with an extended class, but to no avail ... anyone have any ideas? Dan -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

