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I see what you’re saying now. I’m
not sure that would be the end of the world (the lawyer canceled the meeting so
I won’t get to talk to him till next week) but a more traditional
approach would be to get your editor to understand the AS3 source format. Since
we ship the source in the SDK you could just parse that and get all the
information you need. I think understanding the source format is going to be more
flexible than manually entering information from livedocs. Of course the real
thing to do is understand the bytecode format, but we haven’t documented
that as of yet. I have asked legal for help in getting an
official answer to “What can I use from the SDK if I wanted to write my
own IDE?”. It will be a few days before I can answer that, but I can
tell you that the spirit of our EULA is not meant to prevent you from doing
that. So we are not trying to throw up legal roadblocks to you building an
editor. Which is not to say we’re actively looking for competitors to
start up when we’re still trying to sell Flex Builder ;-) Matt From:
[email protected] [mailto:[EMAIL PROTECTED] On Behalf Of ben.clinkinbeard I see what you mean, I guess I am just confused on why
it would matter -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
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- RE: [flexcoders] Re: Adding AS3 support to 3rd party edit... Matt Chotin
- [flexcoders] Re: Adding AS3 support to 3rd party edi... ben.clinkinbeard
- Re: [flexcoders] Re: Adding AS3 support to 3rd party... Tom Chiverton

