Yeah, I'm not saying load all of the images at one time, just the 
ones that you want to print.  Possible use of cacheAsBitmap here too.

-TH

--- In [email protected], "wayneposner" <[EMAIL PROTECTED]> 
wrote:
>
> I thought about doing that, but am concerned about the possiblity 
of 
> loading anywhere from 500 to 1000 2k-10k images into memory and 
how 
> it will affect the system while waiting for all those images to 
> load.  Additionally, I need to add some metadata text which is 
also 
> coming from the XML file.  Which brings me back to one at a time 
or 
> somehow preloading each image before the canvas is rendered.
> 
> Wayne
> 
> --- In [email protected], "Tim Hoff" <TimHoff@> wrote:
> >
> > Hi Wayne,
> > 
> > This a little out of my area, but maybe it will spark an idea.  
> > Instead of loading the images that you want to print, one-at-a-
> time, 
> > into a canvas.  You could load all of the images, at the same 
> time, 
> > into a Repeater (or a list-based control).  On creationComplete 
of 
> > the Repeater, add the child (Repeater) to the PrintJob.
> > 
> > If you are also embedding the images, this approach may consume 
a 
> > lot of CPU resources.  But, I'm sure that you can find a balance 
> > here.
> > 
> > Hope this helps,
> > Tim
> > 
> > --- In [email protected], "wayneposner" <wayne.posner@> 
> > wrote:
> > >
> > > I've been trying to figure this one out for about a week now 
> with 
> > no 
> > > success.
> > > 
> > > I'm trying to load a bunch of images dynamically from an XML 
> file, 
> > > pass each image, one at a time, to a Canvas and then print 
that 
> > > Canvas, but only being prompted with the print dialog for the 
> > first 
> > > image.  If I just pass the image to the canvas, the print 
> command 
> > > has executed before the image loads.
> > > 
> > > If I use an event listener for the complete action on my 
canvas 
> I 
> > > get the print dialog for every canvas that tries to print, 
> > provided 
> > > I instatiate a new FlexPrintJob in my event handler--as 
opposed 
> to 
> > a 
> > > global FlexPrintJob which simply results in an empty print job.
> > > 
> > > I've tried writing a preloader using the Loader class and a  
> > sprite 
> > > to hold the image and then add the sprite to my canvas, but  
my 
> > code 
> > > fails at the addChild() statement at run time because flex 
> cannot 
> > > coerce the Loader into an IUIComponent. 
> > > 
> > > I've also tried a preinitialze event on my canvas which calls 
> the 
> > > image.Load command for an mx:image tag, but that doesn't work 
> > either.
> > > 
> > > 
> > > It seems like I'm running out of options here.  I didn't think 
> it 
> > > would be so difficult to print multiple pages of images in 
> Flex.  
> > > Can someone please help!!!!
> > > 
> > > Thanks
> > > Wayne
> > >
> >
>







--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/flexcoders/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to