origCanvasWidth = 320, origCanvasHeight=240 , xScaleFactor=1, yScaleFactor=1
When canvas is resized, calculate the x/y scale factors..
xScaleFactor = newCanvasWidth/origCanvasWidth;
yScaleFactor = newCanvasHeight/origCanvasHeight;
Now resize/move all children..
You might have to override some method (updateDisplayList ?)...
This would allow children resize/move to new size/position..
-abdul
On 8/24/06, Dan Rossi <[EMAIL PROTECTED]> wrote:
Hi there, i am trying to work out how to auto scale display objects inside a canvas if the canvas size changes, ie i have a set of labels/form items inside a canvas component. This component is then inside my main app set to 100% when the main app resizes i was hoping to also have the labels/formitem within the canvas resize ddynamically but without changing its layout. I designed it for 320x240 but if i reduce it to 240x180 scrollbars show up.
I was also hoping to find out how to auto scale my application depending on the size set in the flash object plugin in the browser, any ideaS ?
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