Hi all:

Just joined.

Is there a location on Adobe's web site that lists all known bugs
for Flex Builder 2?

John

--- In flexcoders@yahoogroups.com, "Tom Lee" <[EMAIL PROTECTED]> wrote:
>
> I figure Adobe Labs would be a great middle ground for this sort 
of thing -
> Put the fixes out there for the early adopters (with the 
appropriate
> warnings) and then make official releases less often.  After all, 
it's not
> like these fixes are Player revisions.
> 
>  
> 
>   _____  
> 
> From: flexcoders@yahoogroups.com 
[mailto:[EMAIL PROTECTED] On
> Behalf Of hank williams
> Sent: Wednesday, August 30, 2006 4:12 PM
> To: flexcoders@yahoogroups.com
> Subject: Re: [flexcoders] Flex 2 patch timeline
> 
>  
> 
>  
> 
> On 8/30/06, Jack Caldwell <[EMAIL PROTECTED]> wrote:
> 
> Jeff:
> 
>  
> 
> I fully understood what Matt was saying.  That's just it . . . . 
it is not a
> top priority.
> 
>  
> 
> The issue is that Adobe is fixing the bugs, but not releasing them.
> 
> 
> Jack,
> 
> With any big software project, there are **always** bugs. Typically
> hundreds. You *never* get down to zero and rarely even into the 
dozens. The
> question is how many of them are there and how important are they. 
You cant
> put a new release out every time there is a bug. So you have to 
decide when
> a good time to do  it is. If there are major and important bugs to 
fix, you
> put a release out. But you cant do that weekly. Thats why its 
important for
> them to know if there are any showstopper or really important 
bugs. 
> 
> So Matt's question was important. Are there any bad bugs that they 
dont know
> about? It makes total sense to me, if there are no major bugs, to 
wait and
> put out a new release in 4 or 5 months. New releases are 
organizationally
> traumatic. And they are also not risk free. It is always possible 
to
> introduce new bad bugs while fixing old not so important ones. So 
waiting a
> while and being sure everything is right with a full QA cycle is 
not a bad
> thing at all. Doing that around a major change like mac support 
(which will
> also effect the windows version because its the same codebase) 
seems like
> the right thing to do if there are no major problems. 
> 
> Regards
> Hank
>







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