Sammi,
You can read a good article, with examples, how to handle the
Flash AS. Scroll down to August 27th, 2006. HTH.
http://www.jessewarden.com/
-TH
--- In [EMAIL PROTECTED]ups.com, Samúel Jónasson
<[EMAIL PROTECTED]> wrote:
>
> Thanks,
>
> ok, so one can not simply put a stop statement on some frame of an
> animation. Understood....so the only way I can use a simple
swf
> animation that has a stop action is to load it at runtime - right?
I
> can't see how I would make a stop action on frame 10 for an
example in
> an animation a class :)
>
> For me this is a showstopper :( I am afraid I will have to
continue to
> use the Flash 9 IDE / SEPY for my development. To bad cause I was
so
> exited when I read about using Flex Builder for Actionscript
projects.
>
> Sammi
>
> Tim Hoff wrote:
> >
> > Hi Samúel,
> >
> > Actionscript that is placed on the timeline (FP9) is ignored
by
> > Flex. However, if you place your AS in a class it will work.
> >
> > -TH
> >
> > --- In [EMAIL PROTECTED]ups.com
> > <mailto:flexcoders%40yahoogroups.com>, Samúel
Jónasson sambo@ wrote:
> > >
> > > Hi,
> > >
> > > I am trying to use the Flex Builder 2 to create Action
Script
> > projects
> > > (not Flex) so maybe this list is not the one to post
this question
> > to.
> > > However...
> > >
> > > I was hoping someone could tell me if there are some
limitations
> > with
> > > embedded assets created in Flash 9 IDE. In my case
stop(); is not
> > > working on assets timelines. It is simply ignored.
> > >
> > > Regards,
> > > Sammi
> > >
> >
> >
>