I am trying to test the actionscript socket implementation and it 
seems like the Progress data event is not dispatched when the server 
responds back faster than the player can handle. Is this a known issue 
as I am trying to write a small client using the socket API to connect 
to a pub/sub system and when the messages coming back increases.. I 
start to loose the messages in the player...

Any help would be appreicated...






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