I have something that was working and now is throwing an index out of
range error.  I have a simple canvas with multiple components
(DisplayObjects) in it.  I am looping through them and applying a move
effect to roll them off stage one at a time so that they all start at
different intervals.  Here is the code snippet:

var moveOut:Move = null;
var scroller:ThumbnailScroller;
var notified:Boolean = false;

for(var i:Number = 0; i < this.numChildren; i++){
        scroller = ThumbnailScroller(this.getChildAt(i));
        if(scroller.y < this.height && scroller.visible){
                moveOut = new Move(scroller);
                moveOut.startDelay = i * 500;
                moveOut.xTo = (scroller.width+10)*-1;
                moveOut.duration = 2000;
        moveOut.play();
        }else if(scroller.y > this.height){
                if(!notified){
                        moveOut.addEventListener(EffectEvent.EFFECT_END, 
                                notifyCleanUpComplete);
                        notified = true;
                }
        }
}






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