but just simply dragging around on stage with DragManager.doDrag - I can't seem to make it work like a simple startDrag() when it just "moves" to that location I drop it to x/y. if I use the object as it's own proxy, the object disappears, if I don't it just stays in place while the ghost image is dragged around.
so, I'm just trying to understand more about when I should use what with regards to DragManager and startDrag/stopDrag scenarios etc.
Any tuts/demos/sample code would be awesome
PS> I'm moving items around in a Canvas container - should I not be using a Canvas?
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