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What error are you getting?
PieSeries has a property called called
perWedgeExplodeRadius. This is an array of values from 0 to 1. The Nth value in
this array corresponds to how far the nth value in the dataProvider should be
exploded. 0 is no explode, 1 is fully exploded (which means there's no room to
actually render anything, so probably not what you want. Choose something in
between).
So get the index of the item under the mouse (listen for
itemRollOver and itemRollOut events), and update the perWedgeExplodeRadius
property accordingly.
Ely.
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of shemeshkale Sent: Tuesday, October 31, 2006 12:42 AM To: [email protected] Subject: [flexcoders] how to explode a wedge on mouse over? hello, -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
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- RE: [flexcoders] how to explode a wedge on mouse over? Ely Greenfield
- [flexcoders] Re: how to explode a wedge on mouse over? shemeshkale
- RE: [flexcoders] Re: how to explode a wedge on mou... Ely Greenfield

