Sandy, (http://www.flashsandy.org/) is an open source pseudo-3D API. That is to 
say, it uses the existing flash graphic distortion and rendering abilities to 
'simulate' 3D (and it does this very well).

The problem is, like Hank said, the rendering times are slow due to a number of 
limitations of the Flash player.

I can envision a universal 3D API which would choose from two different models, 
textures and rendering engines based on weather or not hardware acceleration is 
available and/or a quick performance test (like a bandwidth test for choosing a 
streaming video rate). This would allow a Flex app which aspires to leverage 
hardware acceleration to also achieve universal compatibility.

- If there is no hardware support, simplify the model and render it using 
something like sandy and papervision.

- However, if there is hardware support (via Apollo), then use a more complex 
model, textures and really pump up the UI. (Remember, an occasionally connected 
client will be running next to Vista XAML soon)

This would also be a draw for consumers to run the app in Apollo instead of 
always viewing on the web. For certain projects, this could be a really 
catalyst to migrating web apps to the occasionally connected client realm. :^)

My $0.03
-Evan



-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Tom 
Chiverton
Sent: Thursday, November 02, 2006 7:44 AM
To: [email protected]
Subject: Re: [flexcoders] Isn´t there any release of Adobe Apollo yet? Alpha 
maybe....

On Thursday 02 November 2006 12:55, hank williams wrote:
> Currently flash does not have 3D
> graphics ... Flash
> does not have a 3D API, which would be necessary for 3D. 

What's this Sandy thing then ?

-- 
Tom Chiverton
Helping to advantageously implement distributed action-items

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