i solved my little issue.
required the use of callLater()

--- In [email protected], Bjorn Schultheiss
<[EMAIL PROTECTED]> wrote:
>
> Ralph,
> 
> I would be interesting if we could track "actionscript-memory"
> I've run into another interesting related error, that i haven't  
> confirmed 100% but i'll explain my current conclusion.
> 
> i have 2 childs, index's 0 and 1.
> 0 is selected, then i switch selectedIndex to 1.
> Next i remove 0. When i do that i get an out of bounds error and in  
> the debugger i notice that selectedIndex is still set to 1. Shouldn't  
> it have updated to 0 since I only now have 1 child?
> 
> Anyway i'm digging through the Container Class to understand the  
> actual behavior now.
> 
> Bjorn
> 
> On 24/11/2006, at 10:29 AM, Ralph Hauwert wrote:
> 
> > Bjorn,
> >
> > Actually the docs don't lie about that. The removal of a child of  
> > the displaylist will free up the memory it used on the diplaylist  
> > in the FlashAPI, but that's not "Actionscript-memory". (I wish I  
> > knew adobe's terms on this, I know they have them ;-) ).  
> > Performance gets increased, because the object doesn't need to be  
> > drawn no more. Since the drawing of everything is the bottleneck  
> > compared to the AVM2, that's actually more true then I'd like ;-)
> > Ahh, Flash 10, give us hardware support ;-)
> >
> > Ralph.
> >
> > On 11/24/06, Bjorn Schultheiss <[EMAIL PROTECTED] > wrote:
> > Thanks Ralph,
> >
> >
> > The behavior of the remove/addChild methods are consistent I guess.
> > I only became perplexed on this issue after the documentation read  
> > that, using removeChild() within the Container would reduce memory  
> > usage and improve performance.
> > Seems like a case for ViewStack.removeChildAndAllReferences()  :)
> >
> > Bjorn
> >
> > On 24/11/2006, at 6:32 AM, Ralph Hauwert wrote:
> >
> >> removeChildAt( ) will only remove the specified object from the  
> >> displaylist, it won't destroy the object. Flex, by design keeps  
> >> references to objects in containers. You'll have to remove all  
> >> references to a specfic object to actually have it removed. We've  
> >> run into some problems with this; this was related to states,  
> >> though, and this is also something which is by design.
> >>
> >> On 11/23/06, bjorn.schultheiss < [EMAIL PROTECTED] >  
> >> wrote:
> >> Hi,
> >>
> >> How come after calling removeChildAt(selectedIndex) within a  
> >> viewstack
> >> the child object still remains?
> >>
> >> I've run basic tests to try get this working but no win.
> >>
> >> I have a ViewStack based on this;
> >> import mx.containers. ViewStack;
> >> public class ExtVS extends ViewStack
> >> {
> >> // my new selectedIndex()
> >> public function set updateSelectedIndex(index:Number) :void
> >> {
> >> this.createComponentFromDescriptor(this.childDescri ptors 
> >> [index],false);
> >> this.validateNow( );
> >> if (index > 0)
> >> removeChildAt(selectedIndex);
> >> }
> >> }
> >>
> >> And i've set it's creationPolicy="none".
> >>
> >> I have 3 children. When i start the app in the debugger my children
> >> look like this in the variables panel;
> >> c1 = "childs.MyPanel"
> >> c2 = null
> >> c3 = null
> >>
> >> By the time a proceed through each stack my debugger variables say;
> >> c1 = "childs.MyPanel"
> >> c2 = "childs.MyBox"
> >> c3 = "childs.MyCanvas"
> >>
> >> shouldn't it be
> >> c1 = null
> >> c2 = null
> >> c3 = "childs.MyCanvas"
> >>
> >> Also i am tracking totalMemory usage and i am receiving no benefits
> >> compared to when i was not using removeChild()
> >>
> >> Thanks,
> >> Bjorn
> >>
> >>
> >>
> >>
> >>
> >> -- 
> >> Ralph Hauwert
> >> FlashCoder
> >
> >
> >
> >
> > -- 
> > Ralph Hauwert
> > FlashCoder
> >
> >
>



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