Any updates on this? I'm curious myself.

--- In [email protected], "Rich Tretola" <[EMAIL PROTECTED]> wrote:
>
> What about images that are loaded through bindings?  How do I remove
> the orginal image from memory when the binding changes which causes
> the load of a replacement image?
> 
> Rich
> 
> On 8/14/06, Brian Deitte <[EMAIL PROTECTED]> wrote:
> > Setting it to null (along with removing any other references to the
> > class) is the answer.  The variable is removed when it is out of
scope:
> > so if you define the variable in a function, it is removed when the
> > function ends.  If it's a class-level variable and you still have the
> > class around, there's simply no way to get rid of the variable
> > reference, which is a small amount of memory anyways. -Brian
> >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of lostinrecursion
> > > Sent: Monday, August 14, 2006 12:45 PM
> > > To: [email protected]
> > > Subject: [flexcoders] Flex 2 Garbage Collection (based on AS3
changes)
> > >
> > > Hi all,
> > >
> > > I used garbage collection methods a lot in my prior RIAs to keep the
> > > application running smooth as it progressed.
> > >
> > > But, now, being that I am not a total pro, I'm not sure how we
> > > accomplish this.
> > >
> > > Actionscript 3.0 does not allow the "delete" keyword to be used when
> > > trying to get rid of references to an Object.
> > >
> > > So if I create a new instance of a class: i.e. var myClass:MyClass =
> > > new MyClass();
> > >
> > > How do I then get rid of the myClass reference when I no longer need
> > > it? I guess I could set it to undefined or null, but that still
leaves
> > > a blank variable lingering in memory.
> > >
> > > How do you folks do it?
> > >
> > >
> > >
> > >
> > >
> > >
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> 
> -- 
> Rich Tretola
> <mx:EverythingFlex/>
> http://www.EverythingFlex.com
>


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