I got around to gathering this information. In case anyone was wondering, the embedded SWF/Symbol subclasses MovieClipLoaderAsset. I figure whatever methods this class provides/inherits would enable one to mess around with whatever Symbols are embedded inside of a SWF. I haven't explored this though. Instead I embedded the symbols into style elements inside of a css class. You can then use the getStyle function to retrieve styles in your UIComponent extensions. You just have to name the UIComponent extension Class the same as the CSS Class you're using to provide the graphics. The getStyle function returns type *, and you should cast * to Class. You add these classes to the display list by instantiating them and casting them to IFlexDisplayObject, or a DisplayObject. There should be other classes you can cast the instances to, I haven't needed to though.
Figuring this out was aggravating. Wish people would finish their books, Moock >.< --- In [email protected], "h8me4everplus1" <[EMAIL PROTECTED]> wrote: > > When I use css to skin to flex components, I'm able to create a swf > file with each symbol exported to the first frame and reference those > symbols from the css file. > > I would like to know how I would be able to access a loaded AVM1 > MovieClip's exported symbols the way the native flex components do. > > Does anyone have any information about this? >

