Thanks Roger, I was exporting as an AS3 SWF, I used these options on the symbol, is this correct? (see attached) Is auto generated ok or should I write my own generic class definition for each object in the library?
Thanks again On 1/2/07, Roger Gonzalez <[EMAIL PROTECTED]> wrote:
Symbols don't exist in AS3, there are only classes. If you exported the SWF from Flash as an AS3 SWF, you should be able to use getDefinitionByName to find the class instance in the dynamically loaded SWF. The compiler knows how to reference old-style Flash symbols at compile time (via Embed). However, this is only for older SWFs. You can't reference an AS3 class this way. -rg ------------------------------ *From:* [email protected] [mailto:[EMAIL PROTECTED] *On Behalf Of *Rick Schmitty *Sent:* Friday, December 29, 2006 11:50 AM *To:* [email protected] *Subject:* [flexcoders] How do you load library symbols without embedding via SWFLoader? Hi all, trying to load some assets from a Flash AS3Preview project but I can't figure out how to specify the symbol when loading dynamically Here's the flex example <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ [Bindable] [Embed(source="/ball.swf", symbol="ball_mc")] public var swf:Class; public function debug():void { trace("set break point here and inspect swfLoader.content vs swfLoaderEmbed"); swfLoaderEmbed.content["label_txt"].text="Hello World!"; } ]]> </mx:Script> <mx:SWFLoader id="swfLoader" source="ball.swf"/> <mx:SWFLoader id="swfLoaderEmbed" source="{swf}"/> <mx:Button label="click" click="debug()"/> </mx:Application> Ball.swf is a simple ball contained in ball_mc in the library, and it has a text field in that object of the name label_txt How do I work in the symbol=xxx aspect of the embed into the SWFLoader that is loading dynamically? This library could potentially be very large and I'd rather not embed the whole thing up front
ball_mc_class.gif
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