Not sure if this will work but what if you placed your image inside of
a Canvas (100% x 100%), which is inside if your VDividedBox.  Create a
listener on the Canvas for a ResizeEvent.RESIZE and call a new
function on the event.  This call out may be able to stretch your
image to the proper size.  Good Luck.

LD


--- In [email protected], Russell Sprague <[EMAIL PROTECTED]> wrote:
>
> Great that works,
> any suggestions on how to get the scalled size of the image if I place 
> it in the top frame of a VDividedBox, and set the image w and h to 100%
> So the image will scale to fit into the pane when the dividerBar is
dragged.
> 
> 
> lar.drolet wrote:
> >
> > Try this:
> > trace("iw "+bImage.contentWidth);
> > trace("ih "+bImage.contentHeight);
> >
> > LD

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