Not sure if this will work but what if you placed your image inside of a Canvas (100% x 100%), which is inside if your VDividedBox. Create a listener on the Canvas for a ResizeEvent.RESIZE and call a new function on the event. This call out may be able to stretch your image to the proper size. Good Luck.
LD --- In [email protected], Russell Sprague <[EMAIL PROTECTED]> wrote: > > Great that works, > any suggestions on how to get the scalled size of the image if I place > it in the top frame of a VDividedBox, and set the image w and h to 100% > So the image will scale to fit into the pane when the dividerBar is dragged. > > > lar.drolet wrote: > > > > Try this: > > trace("iw "+bImage.contentWidth); > > trace("ih "+bImage.contentHeight); > > > > LD

