I'm trying to develop a system to show how to get from point A to
point B on a floorplan...
I'm having 2 problems --
1) the best way to display these points over a period of time (to
'animate' the points)
2) when i do build in some delays, nothing gets displayed until all of
the points are already there...
my prototype code is below...
package {
import flash.display.Sprite;
public class Breadcrumbs extends Sprite {
private var _pathX:Array = ['10','30','30','75'];
private var _pathY:Array = ['10','10','50','50'];
public function Breadcrumbs() {
init()
}
public function init():void {
drawPath();
}
private function drawPath():void {
var lastX:int = _pathX[0];
var lastY:int = _pathY[0];
var currentTime:Date;
var previousTime:Date = new Date();
var i:int = 0;
while (i < _pathX.length) {
currentTime = new Date();
if (currentTime.getTime() > previousTime.getTime() +
5000) {
var s:Sprite = new Sprite();
s.graphics.beginFill(0xFF0000, 1);
s.graphics.drawCircle(_pathX[i], _pathY[i], 2);
addChild(s);
i++;
}
}
}
}
}
Any Ideas as to how to improve the 'delay' code and/or how to get the
individual points to show up one at a time?
Thanks,
Chris