I don't think there's a way to "draw" text without using a component to do it. The lowest level you are going to get is UITextField (which is just and extension of TextField that implements IUIComponent so it shouldn't give you that exception). This is what every mx component renders text.
- Dan On 1/19/07, superstella_uk <[EMAIL PROTECTED]> wrote:
Im still having enormous problems just trying to draw some text on a Graphics object. Someone suggested to use TextField, I realy dont understand this object. It appears to be a non visual object, yet has fields like autosize. Any attempt to create one and add it to my flex display results in an exception because its not a UIComponent. How am I supposed to use this object? The examples in the docs show it being created and then added to the display using addChild, but this creates the same exception. The control Im creating needs to draw lots of text. I really want to avoid creating labels or other components just to display text, isnt there a way to just paint text on a graphics object at runtime, without adding to the display hierarchy ? Thanks

