The same "flicker" thing is happening to me. Seems that if object on 
the state that is being shown is already created (built) - the 
flicker appears. It does not appear the first time - e.g. when object 
is created for the first time.
Whoa do we need to do? Destroy objects on state change?
??


--- In [email protected], "nathanpdaniel" <[EMAIL PROTECTED]> 
wrote:
>
> This probably won't be much help - but the same thing happened to 
> me.  What happens is you change states from A to B (* to * - or 
> whatever - doesn't really matter).  It switches states THEN 
performs 
> the transitions.  So, the resulting transformation is an immediate 
> state change, then reset in the new state to be able to perform the 
> transition.  You may have to look into adding extra states to be 
> able to correct the issue, I *think* that's what I did (not real 
> sure though - it was kinda weird).  Hope this helped you out - I 
> guess I'm just here to say there is a glimmer of hope... I just 
> don't know exactly what it is... :D
> 

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