The same "flicker" thing is happening to me. Seems that if object on the state that is being shown is already created (built) - the flicker appears. It does not appear the first time - e.g. when object is created for the first time. Whoa do we need to do? Destroy objects on state change? ??
--- In [email protected], "nathanpdaniel" <[EMAIL PROTECTED]> wrote: > > This probably won't be much help - but the same thing happened to > me. What happens is you change states from A to B (* to * - or > whatever - doesn't really matter). It switches states THEN performs > the transitions. So, the resulting transformation is an immediate > state change, then reset in the new state to be able to perform the > transition. You may have to look into adding extra states to be > able to correct the issue, I *think* that's what I did (not real > sure though - it was kinda weird). Hope this helped you out - I > guess I'm just here to say there is a glimmer of hope... I just > don't know exactly what it is... :D >

