Hi,

Without looking at your code, I can say the framework is not designed to
measure rotated components.

They would have to use trig in the measure and update algorithms to do this.
You 'could' code this but, let me tell you , it would be complicated.

You can't even rotate a component in  a canvas and expect the scroll bars to
measure it correctly let alone a Box container.

Peace, Mike

On 1/25/07, Johnrp23 <[EMAIL PROTECTED]> wrote:

  I have been working on a seating layout application for a set of
rooms in a building. The current perspective is from the
presenter's point of view (looking towards the back of the room). I
have been asked to provide an inverted view (standing in the back
and looking forward).

Each seat contains an image and text so just flipping the entire
canvas would result in the images and text being upside down and
difficult to read. What I decided to do was move each seat to its
inverse location and rotate it 180 degrees from its original
orientation. I was able to this, but I still had the problem of the
inverted image and text within the seat. I thought I could just
rotate the contents of the seat 180 degrees so the orientation would
be correct, but I ran into a sizing problem. I found that the
mouseOver event on the seat was firing even though the mouse was not
over the seat image. After some debugging I found that the second
rotation of the image was essentially making the seat twice as wide
and twice as tall, which was really causing problems since my seats
were already close to each other to begin with. And even move
confusing was if I flipped the layout again the seats went back to
their original size.

My seat component was a Canvas with a VBox representing the frame of
the seat (an image inside this frame) and then another Canvas for
performing actions on the seat like moving, rotating and deleting.
I started to try different things to see what would happen and found
that the sizing problem went away if I rotated the image directly
rather than the frame itself (however this was not ideal for other
drag and drop problems with the 0,0 coordinate.) Eventually I
found that if I wrap the VBox frame inside another VBox or made the
Seat component a HBox, I could rotate the frame without the sizing
problem and things seemed to behave as I expected.

My question is why does the surrounding canvas of a rotating object
change size? It seems dumb to add another VBox layer or define the
object as a HBox when I do not need the extra features the HBox
provides.

You can see a crude example at http://flex-
dev.wharton.upenn.edu/users/johnrp/Misc/bin/Miscellaneous.html and
the source code is below.

Thanks,
John

index.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
layout="absolute" xmlns="*" creationComplete="onCreationComplete()">
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.rpc.events.AbstractEvent;
import Seat;
import SeatHBox;



private function onCreationComplete():void
{
seat1.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat2.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat3.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat1.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat2.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat3.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);

seat4.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat5.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat6.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat4.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat5.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat6.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);

}

private function onMouseOver
(event:MouseEvent):void
{

event.currentTarget.vwOptions.visible=true;
}

private function onMouseOut
(event:MouseEvent):void
{

event.currentTarget.vwOptions.visible=false;
}

private function btnFlipClick():void
{
seat1.rotateSeat();
seat4.rotateSeat();

seat3.rotateStudentCanvas();
seat2.rotateStudentCanvasImage();

seat6.rotateStudentCanvas();

seat5.rotateStudentCanvasImage();

}
]]>
</mx:Script>

<mx:Canvas id="classroomCanvas" width="100%" height="100%"
y="100">

<mx:Label text="Seat as a VBox" y="450" x="0" />
<mx:Label text="Seat as a Canvas" y="100" x="0" />

<mx:Label text="Flip the outter most&#10;object
(Seat)" y="0" x="150" height="30" />
<mx:Label text="Flip the inner most&#10;object (Gray
Box)" y="0" x="300" height="30" />
<mx:Label text="Flip the middle object&#10;(Gray Box
with White Frame)" y="0" x="450" height="30" width="200" />

<SeatHBox id="seat4" y="400" x="150" />
<SeatHBox id="seat5" y="400" x="300" />
<SeatHBox id="seat6" y="400" x="450" />


<Seat id="seat1" y="50" x="150" />
<Seat id="seat2" y="50" x="300" />
<Seat id="seat3" y="50" x="450" />
</mx:Canvas>

<mx:Button x="300" y="400" id="btnFlip" click="btnFlipClick
()" >
<mx:label>Flip</mx:label>
</mx:Button>
</mx:Application>

Seat.mxml
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml";
xmlns="*" borderStyle="solid" borderColor="#000000" >
<mx:Script>
<![CDATA[

[Bindable]
public var studentAngle:int;

[Bindable]
public var txtRightSideUP:String = "RightSide UP";

public function rotateSeat():void {
rotate.end();
studentAngle += 180;
rotate.duration=2500;
rotate.play();
}
public function rotateStudentCanvas():void{


rotateStudent.end();
studentAngle += 180;
rotateStudent.duration = 7500;

rotateStudent.play();

}
public function rotateStudentCanvasImage():void{

rotateStudentImage.end();
studentAngle += 180;
rotateStudentImage.duration = 5000;
rotateStudentImage.play();
}

]]>
</mx:Script>
<mx:Rotate id="rotate" originX="{this.width/2}"
originY="{this.height/2}" angleFrom="{studentAngle-180}"
angleTo="{studentAngle}" target="{this}"/>
<mx:Rotate id="rotateStudent"
originX="{student.width/2}" originY="{student.height/2}"
angleFrom="{studentAngle-180}" angleTo="{studentAngle}"
target="{student}"/>
<mx:Rotate id="rotateStudentImage"
originX="{studentImage.width/2}" originY="{studentImage.height/2}"
angleFrom="{studentAngle-180}" angleTo="{studentAngle}"
target="{studentImage}"/>

<mx:VBox id="student" width="100" height="125"
borderColor="#DDDDDD" borderStyle="solid" horizontalAlign="center"
verticalAlign="middle" >
<mx:Canvas id="studentImage" width="95"
height="120" backgroundColor="#BBBBBB">
</mx:Canvas>
</mx:VBox>
<mx:Canvas x="98" id="vwOptions" width="25"
height="122" backgroundColor="#dddddd" visible="false">

</mx:Canvas>
</mx:Canvas>

SeatHBox.mxml

<mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml";
xmlns="*" borderStyle="solid" borderColor="#000000" >
<mx:Script>
<![CDATA[

[Bindable]
public var studentAngle:int;

[Bindable]
public var txtRightSideUP:String = "RightSide UP";

public function rotateSeat():void {
rotate.end();
studentAngle += 180;
rotate.duration=2500;
rotate.play();
}
public function rotateStudentCanvas():void{


rotateStudent.end();
studentAngle += 180;
rotateStudent.duration = 7500;

rotateStudent.play();

}
public function rotateStudentCanvasImage():void{

rotateStudentImage.end();
studentAngle += 180;
rotateStudentImage.duration = 5000;
rotateStudentImage.play();
}

]]>
</mx:Script>
<mx:Rotate id="rotate" originX="{this.width/2}"
originY="{this.height/2}" angleFrom="{studentAngle-180}"
angleTo="{studentAngle}" target="{this}"/>
<mx:Rotate id="rotateStudent"
originX="{student.width/2}" originY="{student.height/2}"
angleFrom="{studentAngle-180}" angleTo="{studentAngle}"
target="{student}"/>
<mx:Rotate id="rotateStudentImage"
originX="{studentImage.width/2}" originY="{studentImage.height/2}"
angleFrom="{studentAngle-180}" angleTo="{studentAngle}"
target="{studentImage}"/>

<mx:VBox id="student" width="100" height="125"
borderColor="#DDDDDD" borderStyle="solid" horizontalAlign="center"
verticalAlign="middle" >
<mx:Canvas id="studentImage" width="95"
height="120" backgroundColor="#BBBBBB">
</mx:Canvas>
</mx:VBox>

<mx:Canvas x="98" id="vwOptions" width="25"
height="122" backgroundColor="#dddddd" visible="false">

</mx:Canvas>
</mx:HBox>




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