Hi there, I want to create a mask which prevents a component from being shown, but the following code is doing the exact opposite:
var surroundingMask:Shape = new Shape();
surroundingMask.blendMode = BlendMode.INVERT;
surroundingMask.graphics.beginFill(0x00FFFF, 0.5);
surroundingMask.graphics.drawRoundRect(x, y, width, height, 0);
surroundingMask.graphics.endFill();
I thought that the BlendMode.INVERT is going to help
but it doesn't.
Any ideas?
masu

