Oops, drop the playCount++ line.
--- In [email protected], "g_odds" <[EMAIL PROTECTED]> wrote: > > Righto. So it would appear that the reason for this is that the > play() function of the SeriesInterpolateInstance, SeriesSlideInstance > and SeriesZoomInstance classes are missing the call to super.play() > which would result in the effectStart event being dispatched. > > If you need this event dispatched then you have to extend the factory > and instance class along the lines of this: > > package > { > import mx.charts.effects.SeriesInterpolate; > > public class TSFSeriesInterpolate extends SeriesInterpolate > { > > public function TSFSeriesInterpolate(target:Object = null) > { > super(target); > instanceClass = TSFSeriesInterpolateInstance; > } > > } > > } > > import mx.charts.effects.effectClasses.SeriesInterpolateInstance; > import mx.events.EffectEvent; > > class TSFSeriesInterpolateInstance extends SeriesInterpolateInstance > { > public function TSFSeriesInterpolateInstance(target:Object) > { > super(target); > } > > override public function play():void > { > // The next six lines are what occurs in the EffectInstance's > // play() function, so because the hierarchy of play() functions > // is broken we must do these ourselves. > playCount++; > dispatchEvent(new EffectEvent(EffectEvent.EFFECT_START, > false,false,this)); > if (target) > target.dispatchEvent(new EffectEvent(EffectEvent.EFFECT_START, > false, false, this)); > > super.play(); > } > } > > > Cheers, > > Graham > > > --- In [email protected], "g_odds" <g_odds@> wrote: > > > > It would appear that from SeriesEffect downwards in the object > > hierarchy, none dispatch an effectStart event when played. I have > > checked this by using exactly the same code except for changing the > > effect type and only series effects appear to exhibit this behaviour. > > > > I'm sifting through the source to find out why but so far I haven't > > spotted anything. > > > > Thanks in advance for any help. > > > > Graham > > >

