You could use embedded svg though ;) Cheers Ralf On 2/21/07, dordea cosmin <[EMAIL PROTECTED]> wrote:
You can not use mxml to draw basic shapes because you have no components for these shapes. You have to use action script and draw into components graphics object. I needed once basic shapes at objects and created my own components that deal them, after that they could be used from mxml. regards ----- Original Message ---- From: Guy Morton <[EMAIL PROTECTED]> To: [email protected] Sent: Wednesday, February 21, 2007 10:55:06 PM Subject: [flexcoders] Drawing primitives in MXML Hi there I'm new to Flex, so forgive me if this is a dumb question. I've been trying to get my head around Flex using Flex builder/Flex 2. Previously I've been working with SVG. So far, I've been unable to figure out how you draw primitive shapes (circles, rectangles, roundedrects etc) in MXML. I can see how to do it in ActionScript and append them to a Canvas that's been declared in MXML, but not how to create them declaratively in the MXML itself. This seems such a basic thing to want to do I can't imagine it is impossible, but so far can't find a way to do it. Is this possible? If so, how? Or am I thinking about this all wrong? TIA Guy ------------------------------ Never miss an email again! Yahoo! Toolbar<http://us.rd.yahoo.com/evt=49938/*http://tools.search.yahoo.com/toolbar/features/mail/>alerts you the instant new Mail arrives.Check it out.
-- Ralf Bokelberg <[EMAIL PROTECTED]> Flex & Flash Consultant based in Cologne/Germany Phone +49 (0) 221 530 15 35

