So basicly you have to add a new BitmapData with some extends of your
UIComponent you can create in line for example
import mx.core.UIComponent;
public var myBG:Class
[Embed(source='myimage.png')];
public var myRaw:Shape;
public var myComp:UIComponent;
public var writeBG:BitmapData ;
private function setmyBG():void
{
myRaw = new Shape();
myComp = new UIComponent();
myComp.addChild(myRaw);
this.addChildAt(myComp,1);
// start draw
writeBG = new myBG().bitmapData;
myRaw.graphics.beginBitmapFill(writeBG,null, true);
myRaw.graphics.drawRect(0,0,mx.Application.application.width
,mx.Application.application.height);
myRaw.graphics.endFill();
}
Maybe helped you
Regards.
On 2/22/07, mazarflex <[EMAIL PROTECTED]> wrote:
i want to add a background image that is tiled to my application.Is
there a way to do this? Also, can i use adjust opacity
with it too?
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----------------------------
Igor Costa
www.igorcosta.org
www.igorcosta.com
skype: igorpcosta