Hi, Thank you for the help but non of these methods seem to help. The repeater I use is in a canvas that sits in a tab navigator that sits in a vbox in an application. All in different components.
I have tried to open the dialog: var pt:Point = new Point(event.stageX, event.stageY); pt = event.target.contentToGlobal(pt); this.renameTagDlg.x = pt.x;// this.renameTagDlg.y = pt.y;// I've changed the contentToLocal to all 6 possibilities but none of them work. contentToGlobal,contentToLocal,globalToContent,globalToLocal,localToContent,localToGlobal I have even tried to get the X,Y of the mouse globalyy and just open the dialog there but that didn't work too. I think that jer_ela was on the right track but I just can subtract all the containers X & Y. THIS IS SO FRUSTRATING..... --- In flexcoders@yahoogroups.com, "Robert Chyko" <[EMAIL PROTECTED]> wrote: > > or if your container uses absolute positioning you would need to use > contentToGlobal > > > -----Original Message----- > From: flexcoders@yahoogroups.com > [mailto:[EMAIL PROTECTED] On Behalf Of Keun Lee > Sent: Friday, February 23, 2007 2:09 PM > To: flexcoders@yahoogroups.com > Subject: Re: [flexcoders] Re: How to get the real X & Y of a > repeater item > > > > Hey you might want to also look into "localToGlobal" > > I.e > > var comp : UIComponent = UIComponent( > event.target ); var point : Point = comp.localToGlobal( > new Point( comp.x, comp.y ) ); trace( point.x + ":" + > point.y ); > > -Keun > > > On 2/22/07 9:24 AM, "jer_ela" <[EMAIL PROTECTED]> wrote: > > > > > > > > The following code gets the x and y positions of an > image that has > been clicked on that was generated by a repeater. > Getting the coords > for a button should be pretty much the same. > > stageX and Y are the x and y coords of the mouse > position relative to > the application stage. mainCanvas is a direct child of > the application > and is the container that I want the coords relative to. > If you have > additional containers between the stage and the one you > need coords > relative to, you have to subtract the x and y at each > level to get > from stage coords to that container's coords. > Subtracting the mouseX > and Y moves the coords from the point or the click to > the upper left > corner of the image. > > selectedImage.x = event["stageX"] - mainCanvas.x > - event.currentTarget.mouseX; > selectedImage.y = event["stageY"] - mainCanvas.y > - event.currentTarget.mouseY; > > --- In flexcoders@yahoogroups.com > <mailto:flexcoders%40yahoogroups.com> > <mailto:flexcoders%40yahoogroups.com> , "zipo13" <zipo13@> wrote: > > > > Hi, > > In my app I create a repeater the generats VBoxes each > with button > in it. > > When the user clicks on the button I want to generate > a small dialog > > that will open up under the button. > > I know how to get the repeater current item and target > and current > > target but I can't find the real X & Y of the button. > > Am I going in the wrong direction? > > >