ahhh. well that makes sense now. Thanks for the education on the subject. I have only used LSO's to store XML data with simple types.
Thanks guys. On 3/1/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:
Even if you could, you'd run into SharedObject size restrictions for most users as per their player default settings. Jason Merrill Bank of America Global Technology & Operations, Learning & Leadership Development eTools & Multimedia Team ------------------------------ *From:* [email protected] [mailto:[EMAIL PROTECTED] *On Behalf Of *Jim Cheng *Sent:* Thursday, March 01, 2007 3:22 PM *To:* [email protected] *Subject:* Re: [flexcoders] Save a BitmapData as a local file jwopitz wrote: > I don't quite understand the question here. Are you asking can you save > some var myPic:BitmapData to your localSharedObject? > > That's how I understand it. I have never tried but I assume that you > could. We have been able to save some very complex object type to our LSOs > without any issue. Unfortunately, there's a few non-primitive data types that can't be saved to shared objects owing to an apparent lack of serialization support in the native code. Among these are BitmapData and ByteArray. To persist these data into shared objects, they must first serialized into primitives before they can be persisted into shared objects, for instance, as Base64-encoded string or a packed array of 8-byte Numbers. Jim Cheng effectiveUI
-- justin w. opitz 617.771.6639 jwopitz(at)gmail.com

