what is the trick to listen for and handle both MOUSE_CLICK (say to 
select) and MOUSE_DOWN (to start dragging)?

I have a Label on a canvas. First I added a listener on MOUSE_CLICK and 
that works. My handler gets called and I can "select" the item.

Then to support D&D, I added another listener on MOUSE_DOWN. When I do 
that, I get call on mouse-down and I can then initiate the drag. 
Unfortunately, I no longer get called on click.

Presumably, rather than listening for MOUSE_DOWN, what I really need to 
do is listen for the mouse-down but without any mouse-up for some 
interval... so as to distinguish it from a click. Is there such an 
event?

-Engkee


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