what is the trick to listen for and handle both MOUSE_CLICK (say to select) and MOUSE_DOWN (to start dragging)?
I have a Label on a canvas. First I added a listener on MOUSE_CLICK and that works. My handler gets called and I can "select" the item. Then to support D&D, I added another listener on MOUSE_DOWN. When I do that, I get call on mouse-down and I can then initiate the drag. Unfortunately, I no longer get called on click. Presumably, rather than listening for MOUSE_DOWN, what I really need to do is listen for the mouse-down but without any mouse-up for some interval... so as to distinguish it from a click. Is there such an event? -Engkee

