I've created an mxml component that uses a canvas object and writes a graphic on it based on some input parameters. This graphic is then animated over a bitmap background. If I set cacheAsBitmap on the graphic's canvas to true, then rotate the canvas, am I improving performance? Or does the rotate mean flash will throw away the previously cached bitmap and make a new one?
Also, does having a drop shadow filter on the parent canvas container affect the behaviour of cacheAsBitmap? Guy

