I've created an mxml component that uses a canvas object and writes a  
graphic on it based on some input parameters. This graphic is then  
animated over a bitmap background. If I set cacheAsBitmap on the  
graphic's canvas to true, then rotate the canvas, am I improving  
performance? Or does the rotate mean flash will throw away the  
previously cached bitmap and make a new one?

Also, does having a drop shadow filter on the parent canvas container  
affect the behaviour of cacheAsBitmap?

Guy

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