You should only use cacheAsBitmap if you plan on modifying x, y, and alpha properties of a sprite. Changing rotation or scale means that the cache will be reset, so you will have worse performance. Adding a filter to anything sets cacheAsBitmap to true on it, but not on any of its children. Nevertheless, you should know that if a parent container uses a filter, moving or doing in the children of the container will cause the filter to be flushed and recalculated.
Patrick Guy Morton a écrit : > > I've created an mxml component that uses a canvas object and writes a > graphic on it based on some input parameters. This graphic is then > animated over a bitmap background. If I set cacheAsBitmap on the > graphic's canvas to true, then rotate the canvas, am I improving > performance? Or does the rotate mean flash will throw away the > previously cached bitmap and make a new one? > > Also, does having a drop shadow filter on the parent canvas container > affect the behaviour of cacheAsBitmap? > > Guy > >

