Like @embed, {} is a binding directive to the MXML compiler and doesn't have the same meaning in Actionscript.
Note that you are also using mixiLogo twice (class and local variable name). [Embed(source="../assets/mixi.swf")] [Bindable] private var mixiLogoAsset:Class; at the top of my class and this code: private function printMovies(e:Event):void { var mixiLogo:Image = new Image(); mixiLogo.load(mixiLogoAsset); this.addChild(mixiLogo); } ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Giles Roadnight Sent: Friday, March 09, 2007 9:39 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Using an embedded image at runtime, Please help. Many thanks for the reply but I am still having some problems. I have this code: [Embed(source="../assets/mixi.swf")] [Bindable] private var mixiLogo:Class; at the top of my class and this code: private function printMovies(e:Event):void { var mixiLogo:Image = new Image(); mixiLogo.load("{this.mixiLogo}"); this.addChild(mixiLogo); } That fires when I press a button but I am still getting a broken image. When I try to load the image into a panel that I am building to print nothing appears. Is this code correct? Thanks Giles Roadnight From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Alex Harui Sent: 09 March 2007 16:43 To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Using an embedded image at runtime, Please help. @Embed is a compiler directive so you can't put it in quotes. You have to declare a variable [Embed('../assets/mixipix.swf'); Var mixipix:Class And load that ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Giles Roadnight Sent: Friday, March 09, 2007 7:16 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Using an embedded image at runtime, Please help. Hi I am still trying to get this print job done. I have got all of the text working fine but I can't get the logo to appear at the top, I hope someone can help. I have this code: private function printMovies(e:Event):void { var mixiLogo:Image = new Image(); mixiLogo.load("@Embed('../assets/mixipix.swf')"); this.addChild(mixiLogo); } But I just get a broken image appearing when I fire the function. With this version of the function: private function printMovies(e:Event):void { this.printJob = new FlexPrintJob(); if(this.printJob.start()){ this.printPanel = new Panel(); var txtApprovedList:Text = new Text(); var mixLogo:Image = new Image(); mixLogo.load("assets/logo.swf"); txtApprovedList.setStyle("color",0x000000); txtApprovedList.width = printJob.pageWidth; txtApprovedList.text = this.txtMovieIDs.text; this.printPanel.addChild(mixLogo); this.printPanel.addChild(txtApprovedList); this.printPanel.setStyle("borderStyle","none"); this.addChild(this.printPanel); printPanel.addEventListener(FlexEvent.CREATION_COMPLETE,this.doPrintCanv as); } } I get the panel and text appearing but no iamge at all, not even a broken one. I hope someone can help. Giles Roadnight