Sean, You can read in the Flex doc:
There are two utility methods in the Event class. The clone() method allows you to create copies of an event object. The toString() method allows you to generate a string representation of the properties of an event object along with their values. Both of these methods are used internally by the event model system, but are exposed to developers for general use. For advanced developers creating subclasses of the Event class, you must override and implement versions of both utility methods to ensure that the event subclass will work properly. Nothing to do with Cairngorm. Rgds, Olivier ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Sean Sell Sent: Wednesday, March 14, 2007 8:45 PM To: [email protected] Subject: [flexcoders] Cairngorm: When / why override clone in Events In one of the Cairngorm examples I learned Cairngorm from each event had defined an override for the clone method (of Flash.Event). Does anyone understand haw and when you should do this? Does Cairngorm clone the events behind the scenes somewhere that requires this be done? --Sean ________________________________ Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. <http://us.rd.yahoo.com/evt=49936/*http://videogames.yahoo.com> --------------------- An electronic message is not binding on its sender. Any message referring to a binding engagement must be confirmed in writing and duly signed. --------------------- --------------------- An electronic message is not binding on its sender. Any message referring to a binding engagement must be confirmed in writing and duly signed. ---------------------

