Great, thanks. I've only got Flash 8 trial at the moment and the AS3 preview won't work with the trial.
I've been hesitating to get studio 8 because it'll be out of date soon with Studio 9. Does anyone know when Studio 9 will come out. I don't suppose I'd get a free upgrade to 9 if I bought 8 now? Thanks Giles Roadnight From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Alex Harui Sent: 16 March 2007 22:19 To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Best way to graphical assets into Flex Code in Player 8 (and earlier) SWFs cannot be easily accessed from Flex. The only way to communicate is via LocalConnection. If you can port to the CS3 release of Flash Authoring. Then create a SWC and you have a class that you can use in Flex. _____ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Giles Roadnight Sent: Friday, March 16, 2007 3:39 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Best way to graphical assets into Flex Hi All I have a flash project as a banner here: http://www.caterpillar-designs.com/ The caterpillar (which appears after a few seconds) is capable of a lot more than walking across the banner, he can walk to where you click and I want to add some very basic AI to him (he's called Cecil!). I would really like to move the project to Flex though as there is quite a bit of code behind the smile and it'll be a lot easier to manage in flex, hopefully it might run a bit quicker as well. What is the best way of getting the body segments into flex? At the moment the movie clips have blank movie clips in them at the points where the next segment should attach. It would be handy to transfer these markers to flex. Woudl the best way be to use runtime sharing in a swf with jsut the segments in and embed them like that? Will I be able to use the markers within Flex?