Great, thanks. I've only got Flash 8 trial at the moment and the AS3 preview
won't work with the trial.

 

I've been hesitating to get studio 8 because it'll be out of date soon with
Studio 9. Does anyone know when Studio 9 will come out.

 

I don't suppose I'd get a free upgrade to 9 if I bought 8 now?

 

Thanks

 

Giles Roadnight

 

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Alex Harui
Sent: 16 March 2007 22:19
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Best way to graphical assets into Flex

 

Code in Player 8 (and earlier) SWFs cannot be easily accessed from Flex.
The only way to communicate is via LocalConnection.

 

If you can port to the CS3 release of Flash Authoring.  Then create a SWC
and you have a class that you can use in Flex.

 

  _____  

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Giles Roadnight
Sent: Friday, March 16, 2007 3:39 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Best way to graphical assets into Flex

 

Hi All

I have a flash project as a banner here:

http://www.caterpillar-designs.com/

The caterpillar (which appears after a few seconds) is capable of a
lot more than walking across the banner, he can walk to where you
click and I want to add some very basic AI to him (he's called Cecil!).

I would really like to move the project to Flex though as there is
quite a bit of code behind the smile and it'll be a lot easier to
manage in flex, hopefully it might run a bit quicker as well.

What is the best way of getting the body segments into flex? At the
moment the movie clips have blank movie clips in them at the points
where the next segment should attach. It would be handy to transfer
these markers to flex.

Woudl the best way be to use runtime sharing in a swf with jsut the
segments in and embed them like that? Will I be able to use the
markers within Flex?

 

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