do you mean something like this? http://exintroverted.com/LingoGUI.swf
There's no need to worry about invalidateDisplayList and i used something like mike's suggestion and it seem to work =) --- In [email protected], "Mike Collins" <[EMAIL PROTECTED]> wrote: > > Why worry about the mouse position? > > Why not set the state of your menu object to indicate which menu is > selected, which one is hovered over, which ones are open, etc. > > These state values get set in the MOUSE_MOVE event before you invalidate and > then the updateDisplayList already knows the state of the menu. > > Mike > > > On 3/22/07, Janis Radins <[EMAIL PROTECTED]> wrote: > > > > Hello ppl! > > > > I have run into some problems in here. > > I'm making menu which is supposed to react on Mouse position. Actually I'm > > trying to recreate macintosh menu dock. > > When menu is in active state i subscribe to MouseEvent.MOUSE_MOVE and > > whenever it's called I fire invalidateDisplayList which leads to > > updateDisplayList on next time graphics are rendered. > > Guess that sounds pretty logical and stright forward. > > > > Now, the problem is that I have problem with synchronizing whole thing, > > because between time when invalidateDisplayList is issued and > > updateDisplayList mouse position has already changed. > > Hence my fist idea was to "somehow" pass current mouse position along with > > invalidateDisplayList call, though I dont see any possible way to solve it > > atm. > > > > Any ideas will be preciated. > > > > JÄnis > > > > >

