Ok, this should be simple but like all things critical to my flash projects
they end up being hacks or major work-arounds. Essentially, I need to add a
Flash Library item (set to export as a default class in Flash 9 Preview) -
to my Flex application. I won't go into why but just consider the need for
Flash interface for graphics creation a requirement for now. Seeing as this
was no big deal (attachMovieClip in as2) before how would i go about this in
as3/Flex? Please provide example - not just theory, if you can as I've
almost read every theory/method out there but no up to date examples and
nothing my designer brain can grasp.

Here's what im doing so far.
- Created a flash movie with a graphic movieclip set to export on first
frame / class name as default of name of movieclip - this object doesn not
live on stage but in the library (unless the workflow needs to change but
i'd rather it not as there will be other objects to load in as well)
- Using the Image class to load in swf. All is good so far.
- So how do actualy add a child of this swf (one of the classes compiled in
this swf) to a member of my Application?

Heres what i was thinking i could do -

var myLibObject:Image = new Image();
myLibObject.source = "packages/MyLibrary.swf";
myCanvas.addChild(myLibObject.Circle); // Circle is a library item/class in
the flash library / Obviously this doesn't work but not sure how classes
within the flash document class are referenced

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