Nope, it is essentially an array. If I have var a:Array = [ "Nate", "Alex"]; a[2] = "Bjorn"; a.shift(); a[2] is no longer "Bjorn", you are now at a[1].
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Bjorn Schultheiss Sent: Tuesday, March 27, 2007 6:19 PM To: [email protected] Subject: Re: [flexcoders] Scaling Custom Components Hey Alex, if 0 == childA can you insert childB at 99 for example. if so if you remove childA does childB's index change? can you ensure that you're child will remain at an index? On 28/03/2007, at 11:12 AM, Alex Harui wrote: Children renumber after one is removed 0 = childA 1 = childB 2 = childC After removeChildAt(0) 0 = childB 1 = childC Look at the code for removeAllChildren. It will either removeChildAt(0) j times or iterate backwards. ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Nate Pearson Sent: Tuesday, March 27, 2007 5:22 PM To: [email protected] Subject: [flexcoders] Scaling Custom Components I have a custom component that adds multiple shapes during UpdateDisplayList. When I scale the browser it calls update display list and draws over all of my shapes. I have tried: j = this.numChildren; for (i=0; i<j; i++){ this.removeChildAt(i); } Before I write redraw my shapes in UpdateDisplayList. I always get an outofbounds error after i exceed numAutomationChildren(?). If i try the same loop with numAutomationChildren nothing disappears. It won't let me call this.removeAllChildren (i think because I'm extending an UIComponent and not a Container)! Isnt there a way for me to get all those shapes outta there? Maybe I'm taking the wrong approach. Thanks in advance, Nate

