LOL, im very stupid....they all have NAME attributes! Bingo-bango...SOLVED!
--- In [email protected], "Nate Pearson" <[EMAIL PROTECTED]> wrote: > > I don't see anything in current target that I could use. Sprites > don't have IDs. Maybe I should use a heavier weight component and use > IDs to track what I'm clicking on. I would rather keep this thing > light though. > > This data is pulled from a database, and after I figure out my group I > have to hit the database again. It's a pretty dynamic database so I > can't dispatch unique events. > > --- In [email protected], Bjorn Schultheiss > <bjorn.schultheiss@> wrote: > > > > Can you use currentTarget ? > > > > Perhaps you can dispatch unique events from each group and listen to > > them from their parent and decide there? > > > > > > On 10/04/2007, at 7:19 AM, Nate Pearson wrote: > > > > > I have a custom component that adds groups of 1 sprite and a few > > > labels. On each of those items I have added a MouseEvent.CLICK event > > > listener. When I click on one of these groups I can get the event and > > > handle it. > > > > > > When I click one of these I need to know what group I'm clicking on. > > > I have looked through the MouseEvent and I can't seem to figure out > > > how to reference it. I'm thinking I should add something when I draw > > > my groups. Maybe a transparent something that sits over the whole > > > group? That doesn't seem like the best way to do it though. > > > > > > Thanks in advance, > > > > > > -Nate > > > > > > > > > > > >

