LOL, im very stupid....they all have NAME attributes! 
Bingo-bango...SOLVED!

--- In [email protected], "Nate Pearson" <[EMAIL PROTECTED]> wrote:
>
> I don't see anything in current target that I could use.  Sprites
> don't have IDs.  Maybe I should use a heavier weight component and use
> IDs to track what I'm clicking on.  I would rather keep this thing
> light though.
> 
> This data is pulled from a database, and after I figure out my group I
> have to hit the database again.  It's a pretty dynamic database so I
> can't dispatch unique events.
> 
> --- In [email protected], Bjorn Schultheiss
> <bjorn.schultheiss@> wrote:
> >
> > Can you use currentTarget ?
> > 
> > Perhaps you can dispatch unique events from each group and listen to  
> > them from their parent and decide there?
> > 
> > 
> > On 10/04/2007, at 7:19 AM, Nate Pearson wrote:
> > 
> > > I have a custom component that adds groups of 1 sprite and a few
> > > labels. On each of those items I have added a MouseEvent.CLICK event
> > > listener. When I click on one of these groups I can get the
event and
> > > handle it.
> > >
> > > When I click one of these I need to know what group I'm clicking on.
> > > I have looked through the MouseEvent and I can't seem to figure out
> > > how to reference it. I'm thinking I should add something when I draw
> > > my groups. Maybe a transparent something that sits over the whole
> > > group? That doesn't seem like the best way to do it though.
> > >
> > > Thanks in advance,
> > >
> > > -Nate
> > >
> > >
> > >
> >
>


Reply via email to