YEAH!!! That was what it needed. Now its fixed.
(Lazy?) Boolean test of "Player.LAST_SELECTED"


[CODE]

   if(Player.LAST_SELECTED && Player.LAST_SELECTED != this){
        Player.LAST_SELECTED.deselect();
   }                    
   Player.LAST_SELECTED = this;

[/CODE]


Thanks a many times!
-- Keith H --



> Read the post wrong, disregard. :)
> 
> didn't realize that was a class.
> 
> why can't you write;
> 
> if (Player.LAST_SELECTED)
> {
>   // reset last player
>   // set new last player
> }
> 
> Mike
> 
> On 4/23/07, Michael Schmalle <[EMAIL PROTECTED]> wrote:
> >
> > Hi,
> >
> > another lazy way;
> >
> > function selectPlayer()
> > {
> >     if(Player && Player.LAST_SELECTED == null){
> >        Player.LAST_SELECTED = this;
> >     }
> > }
> >
> > Peace, Mike
> >
> > On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >
> > >   I have a class, "Player" that with a "selectPlayer" method.
> > > I want "selectPlayer" to automatically deselect the last 
> selected Player
> > > that stored in
> > > the static variable "LAST_SELECTED".
> > >
> > > It's imperative that I keep LAST_SELECTED data type as "Player".
> > > I don't want give it the dynamic datatype.
> > >
> > > What's a more elegant way to test if LAST_SELECTED is defined 
> without> > getting an Error?
> > >
> > > Normally in AS2, I would just declare it null in class 
> variables and
> > > later define it when selectPlayer is called like:
> > >
> > > function selectPlayer()
> > > {
> > > if(Player.LAST_SELECTED == null){
> > > Player.LAST_SELECTED = this;
> > > }
> > > }
> > >
> > > But the testing of "null" causes an Error when a variable's 
> datatype is
> > > set.
> > > So I can't use this lazy AS2 tactic anymore. ;)
> > >
> > > [CODE]
> > >
> > > import mx.core.UIComponent;
> > > import mx.controls.Alert;
> > >
> > > class Player extends UIComponent
> > > {
> > > private static var LAST_SELECTED:Player
> > >
> > > public function Player():void
> > > {
> > > /*****
> > > Whenever I create a new Player defining LAST_SELECTED here fixes
> > > the Error
> > > But I purposely don't want each new created Player to be set as
> > > LAST_SELECTED.
> > > ******/
> > > //I don't want this so I comment it out.
> > > //--->Player.LAST_SELECTED=new Player();
> > > }
> > >
> > > private function selectPlayer():void
> > > {
> > > try
> > > {
> > > if(Player.LAST_SELECTED != this){
> > > //Restore the last selected Player to normal scale.
> > > Player.LAST_SELECTED.scaleX=100;
> > > Player.LAST_SELECTED.scaleY=100;
> > >
> > > //Assign this current Instance as the LAST_SELECTED Player.
> > > Player.LAST_SELECTED=this;
> > >
> > > //Set the scale to show the new selected instance .
> > > scaleX=150;
> > > scaleY=150;
> > > }
> > > }catch(e:Error){
> > > Alert.show(e.message,e.name);
> > > }
> > > }
> > >
> > > }
> > >
> > > [/CODE]
> > >
> > > Thanks for your time,
> > > --Keith H--
> > >  
> > >
> > >
> >
> >
> > --
> > Teoti Graphix
> > http://www.teotigraphix.com
> >
> > Blog - Flex2Components
> > http://www.flex2components.com
> >
> > You can find more by solving the problem then by 'asking the 
> question'.
> 
> 
> 
> -- 
> Teoti Graphix
> http://www.teotigraphix.com
> 
> Blog - Flex2Components
> http://www.flex2components.com
> 
> You can find more by solving the problem then by 'asking the 
> question'.
begin:vcard
n:HAIR;KEITH
fn:KEITH HAIR
version:2.1
email;internet:[EMAIL PROTECTED]
end:vcard

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