I already blogged your idea Troy!
Just kidding..
I also have interesting on it.. it would be great


On 4/27/07, Troy Gilbert <[EMAIL PROTECTED]> wrote:

  Huh... well, I thought I was replying to Andrew off-list... so, everyone
be very quiet... don't tell anyone!

Troy.


On 4/27/07, Troy Gilbert <[EMAIL PROTECTED]> wrote:
>
> Well, more like this:
>
> <game width="640" height="400" backgroundColor="#000000">
>   <scene width="10000" height="400" backgroundColor="blue"
> tickRate="30">
>     <layer background="clouds.png" scrollSpeedX="3" />
>     <layer>
>       <instance objectRef="coin" x="35" y="56" />
>       <instance objectRef="mario" x="0" y="0" />
>       <instance objectRef="brick" x="100" y="100" />
>     </layer>
>   </scene>
>   <object id="coin" points="100">
>     <behavior type="collectMe" />
>   </object>
>   <object id="mario" points="0" spriteRef="marioSprite">
>     <behavior type="run">
>       <property name="speed" value="10" />
>     </behavior>
>     <behavior type="jump">
>       <property name="height" value="100" />
>     </behavior>
>   </object>
>   <sprite id="marioSprite" source=" mario.png" numFrames="12"
> frameWidth="32" frameHeight="32" />
> </game>
>
> A quick toy example, but that's the basic look-n-feel of the XML right
> now. We're also developing an equivalent to the Flex Form Designer geared
> specifically toward "level editing" for lack of a better word.
>
> Oh, and while it's all built on Flex/Flash, it's not dependent on them
> (it's not literally MXML)... its a generic "HTML" for 2D games that can be
> served to any game "browser".
>
> Just think of the mash-ups! ;-)
>
> Troy.
>
>
> On 4/27/07, Andrew < [EMAIL PROTECTED]> wrote:
> >
> >   Yeah any examples, links or other descriptions would be great. Can't
> > wait to see what you are working on.
> >
> > <mx:Platformer>
> > <mx:world level='mario001'>
> > <mx:player id='mario'/>
> > <mx:enemy id='Koopa'/>
> > </mx:world>
> > </mx:Platformer>
> >
> > :)
> >
> > -Andrew
> >
> > --- In [email protected] <flexcoders%40yahoogroups.com>,
> > "Troy Gilbert" <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > (There is a nice little categories thing on the side that lists
> > "Flash", but
> > > what the heck, I'm feeling generous... ;-)):
> > >
> > > General commentary on the wonders of Flex:
> > > http://troygilbert.com/2007/01/18/flex-rhymes-with/
> > >
> > > Creating a better game development framework (or what games can
> > learn from
> > > web 2.0):
> > > http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/
> > >
> > > Okay, so not that much Flex-specific stuff... most of my work was
> > originally
> > > in Flash, but have since moved it to Flex after drinking the
> > kool-aid. But
> > > the conceptual stuff about GameDev 2.0, while not saying it
> > directly, is all
> > > in Flex.
> > >
> > > So, I guess I should probably start posting some more, huh? But to
> > whet your
> > > appetite, just think how easy it is to make RIA's with MXML,
> > wouldn't it be
> > > nice if there was a whole set of MXML tags dedicated to games? (Or
> > before I
> > > knew about MXML, what I referred to as using XAML for games.)
> > >
> > > Troy.
> > >
> > >
> > >
> > > On 4/27/07, Scott Hoff <[EMAIL PROTECTED]> wrote:
> > > >
> > > > How about a direct link to something for those of us who are too
> > > > lazy to search through your blog?
> > > >
> > > > --- In [email protected] 
<flexcoders%40yahoogroups.com><flexcoders%40yahoog
> > roups.com>,
> > "Troy
> > > > Gilbert" <troy.gilbert@>
> > > > wrote:
> > > > >
> > > > > Check out my blog, http://troygilbert.com/. I'm doing some *big*
> > > > stuff with
> > > > > games and Flex.
> > > > >
> > > > > Troy.
> > > > >
> > > > >
> > > > > On 4/27/07, Erik Price <erikprice@> wrote:
> > > > > >
> > > > > >
> > > > > >
> > > > > > On 4/27/07, André Rodrigues Pena <andre.ufrj@> wrote:
> > > > > > >
> > > > > > > I was also considering to develop something for flex-based
> > > > games. But I
> > > > > > > think that, the only reason that could lead someone to do
> > this
> > > > would be the
> > > > > > > AS3 capabilities but now Flash CS3 has come up with this
> > > > technology, and it
> > > > > > > has a bunch of other functionalities to help with gaming.
> > > > > > >
> > > > > >
> > > > > >
> > > > > > (True, but Flash CS3 is $699 more than the cost of the Flex
> > SDK.)
> > > > > >
> > > > > > e
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > >
> > > >
> > > >
> > >
> >
> >
>



--
André Rodrigues Pena

LOCUS
www.locus.com.br

Blog
www.techbreak.org

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