I already blogged your idea Troy! Just kidding.. I also have interesting on it.. it would be great
On 4/27/07, Troy Gilbert <[EMAIL PROTECTED]> wrote:
Huh... well, I thought I was replying to Andrew off-list... so, everyone be very quiet... don't tell anyone! Troy. On 4/27/07, Troy Gilbert <[EMAIL PROTECTED]> wrote: > > Well, more like this: > > <game width="640" height="400" backgroundColor="#000000"> > <scene width="10000" height="400" backgroundColor="blue" > tickRate="30"> > <layer background="clouds.png" scrollSpeedX="3" /> > <layer> > <instance objectRef="coin" x="35" y="56" /> > <instance objectRef="mario" x="0" y="0" /> > <instance objectRef="brick" x="100" y="100" /> > </layer> > </scene> > <object id="coin" points="100"> > <behavior type="collectMe" /> > </object> > <object id="mario" points="0" spriteRef="marioSprite"> > <behavior type="run"> > <property name="speed" value="10" /> > </behavior> > <behavior type="jump"> > <property name="height" value="100" /> > </behavior> > </object> > <sprite id="marioSprite" source=" mario.png" numFrames="12" > frameWidth="32" frameHeight="32" /> > </game> > > A quick toy example, but that's the basic look-n-feel of the XML right > now. We're also developing an equivalent to the Flex Form Designer geared > specifically toward "level editing" for lack of a better word. > > Oh, and while it's all built on Flex/Flash, it's not dependent on them > (it's not literally MXML)... its a generic "HTML" for 2D games that can be > served to any game "browser". > > Just think of the mash-ups! ;-) > > Troy. > > > On 4/27/07, Andrew < [EMAIL PROTECTED]> wrote: > > > > Yeah any examples, links or other descriptions would be great. Can't > > wait to see what you are working on. > > > > <mx:Platformer> > > <mx:world level='mario001'> > > <mx:player id='mario'/> > > <mx:enemy id='Koopa'/> > > </mx:world> > > </mx:Platformer> > > > > :) > > > > -Andrew > > > > --- In [email protected] <flexcoders%40yahoogroups.com>, > > "Troy Gilbert" <[EMAIL PROTECTED]> > > wrote: > > > > > > (There is a nice little categories thing on the side that lists > > "Flash", but > > > what the heck, I'm feeling generous... ;-)): > > > > > > General commentary on the wonders of Flex: > > > http://troygilbert.com/2007/01/18/flex-rhymes-with/ > > > > > > Creating a better game development framework (or what games can > > learn from > > > web 2.0): > > > http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ > > > > > > Okay, so not that much Flex-specific stuff... most of my work was > > originally > > > in Flash, but have since moved it to Flex after drinking the > > kool-aid. But > > > the conceptual stuff about GameDev 2.0, while not saying it > > directly, is all > > > in Flex. > > > > > > So, I guess I should probably start posting some more, huh? But to > > whet your > > > appetite, just think how easy it is to make RIA's with MXML, > > wouldn't it be > > > nice if there was a whole set of MXML tags dedicated to games? (Or > > before I > > > knew about MXML, what I referred to as using XAML for games.) > > > > > > Troy. > > > > > > > > > > > > On 4/27/07, Scott Hoff <[EMAIL PROTECTED]> wrote: > > > > > > > > How about a direct link to something for those of us who are too > > > > lazy to search through your blog? > > > > > > > > --- In [email protected] <flexcoders%40yahoogroups.com><flexcoders%40yahoog > > roups.com>, > > "Troy > > > > Gilbert" <troy.gilbert@> > > > > wrote: > > > > > > > > > > Check out my blog, http://troygilbert.com/. I'm doing some *big* > > > > stuff with > > > > > games and Flex. > > > > > > > > > > Troy. > > > > > > > > > > > > > > > On 4/27/07, Erik Price <erikprice@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > On 4/27/07, André Rodrigues Pena <andre.ufrj@> wrote: > > > > > > > > > > > > > > I was also considering to develop something for flex-based > > > > games. But I > > > > > > > think that, the only reason that could lead someone to do > > this > > > > would be the > > > > > > > AS3 capabilities but now Flash CS3 has come up with this > > > > technology, and it > > > > > > > has a bunch of other functionalities to help with gaming. > > > > > > > > > > > > > > > > > > > > > > > > > (True, but Flash CS3 is $699 more than the cost of the Flex > > SDK.) > > > > > > > > > > > > e > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
-- André Rodrigues Pena LOCUS www.locus.com.br Blog www.techbreak.org

