Thanks for the reply.  I have used callLater before and I guess that makes
sense.  I'm used to being able to call methods of the gui to force them to
repaint on demand.  I'm guessing Flex must not have the same kind of
functionality.

And is it just me, or does [EMAIL PROTECTED] need to be booted
off this list?  I keep getting bounces from that address everytime I send
something to flexcoders.

On 5/2/07, Tracy Spratt <[EMAIL PROTECTED]> wrote:

   To do what you want, you will need to break the long running process up
into smaller chunks, and use callLater between them to allow the UI to catch
up.  If it is a loop, use an instance variable to hold the current index,
process some smaller number of iterations, have the function end, then
callLater to do the next set of iterations, starting at the value in the
instance variable.



Tracy


 ------------------------------

*From:* [email protected] [mailto:[EMAIL PROTECTED] *On
Behalf Of *Pan Troglodytes
*Sent:* Wednesday, May 02, 2007 1:55 PM
*To:* flexcoders
*Subject:* [flexcoders] ProgressBar doesn't get updated immediately



Okay, different problem than my other ProgressBar thread.

This time, I have the progress bar working in event mode, cranking through
sending off progress events.  It works fine, except when it gets to one
section of the code.  I want to send back the progress while this one very
long and time consuming function is happening.  So I have several points
where I dispatch a progress event to the progress bar.  I have added a
"progress" event to the bar to write a line to the trace log.  It gets these
progress events.  However, it doesn't update the bar.  It seems that the bar
redraw is holding off until the other function finishes.  This is defeating
the whole purpose of having the progress bar.

Is there some way I can force a bar redraw?  I've tried some of the
invalidate/validate methods with no luck.

--
Jason




--
Jason

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