> Currently all the code assumes there's
> > only one thread of execution.
> >

There are good reasons for both cases, however, if Adobe insists on
continuing down their threading model, they need to find ways to make
it more friendly.

For example, syntactical sugar for timers might be a good idea.  
Also, a way to execute long iterations without having to break up into
timers seems doable - even if we have to sacrifice a few events along
the way.

How about simply going into modal / busy cursor mode as we execute
those long cycles?   

It seems weird to me that I need to break things up into multiple
calls just so I can avoid a "Not Responding" message.

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