On 5/4/07, Lachlan Cotter <[EMAIL PROTECTED]> wrote: > Can anybody help shed some light on an odd problem with filters? I > want to create soft edge wipe effects. I've got a pretty good proof > of concept that works like so: > > target.cachePolicy = 'on' > mask.filters = [new BlurFilter(20,20)] > > Sure enough, that creates a nice feather on the mask. Trouble is that > the mask now refuses to be rendered in negative space. Even though I > can trace the mask co-ordinates and verify they are in negative > space, the mask shape renders on screen as if it was set at 0, 0.
I've tried a few combinations of this, and I give up. Seems like the mask just won't go into negative space if it has bitmap caching turned on (either cacheAsBitmap=true or at least one filter applied).