Alex,
I couldn't get how we are gonna control the stage size. If we are giving absolute width and height for the Application ( I guess it's the same size of stage) the application is not listening or dispatching to any resize events ( Both the application as well as stage are not responding) and hence browser resizing is not at all effecting the Application. But on contrary to that in authoring tool , though we are hardcoding the stage size to some fixed value, the player/browser resize is effecting it. EvilCflex stageMode set to showall gets somewhere near to that but...its scaling out..! U told about setting the width and height but..its clipping the stage instead of zooming down.... U referred to this.parent. ..but whose parent are u actually referring to?? Regards Ravi ************************************************************************ ****************************************************************** The information contained in this email, and any attachments hereto, is strictly confidential and solely intended for use by the individual(s) and/or entity(s) to which it is addressed. If you have received this email in error, please notify the System Manager at [EMAIL PROTECTED] as soon as possible. Thank you for your attention to this matter. ************************************************************************ ****************************************************************** ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Harui Sent: Monday, May 07, 2007 11:11 PM To: [email protected] Subject: RE: [flexcoders] Zooming of the whole Application !!! Doesnt behave like a authorin tool published SWF In theory, you either want the player to do the scaling or Flex to do the scaling. Flex doesn't really know how so it just looks at the new stage size and tries a non-scaled layout. If the player also tries to scale, you'll get the wrong result. Setting a non% width/height should prevent Flex from trying the non-scaled layout. You can then listen to the Stage resize event yourself and resize the Application to whatever makes it work for you. I think one "hard" part may be in controlling the stage size. As you resize the browser, it is resizing the player and if the player is given an aspect ratio different from the original you might get bad results. You may want to add some Javascript in the wrapper that you call from ExternalInterface in your Stage resize event that tries to force the browser to give the player an aspect ratio you like. -Alex

