To be clear, you can add bitmaps as children, but you cannot add them as children of Flex containers as their children must implement IUIComponent. You can add it as a child of UIComponent and add that to a container.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Freiman Sent: Wednesday, May 09, 2007 7:38 AM To: [email protected] Subject: Re: [flexcoders] Drawing text to screen / bitmap You don't add bitmaps as children. Instead you draw them using the Graphics class. this.graphics.beginBitmapFill(bitmapData); this.graphics.drawRect(0,0,bitmapData.width,bitmapData.height); On 5/9/07, Mark Ingram <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: Hi, I have tried the following code from Adobe's site, but I receive the runtime error: Error #1034: Type Coercion failed: cannot convert flash.display::[EMAIL PROTECTED] to mx.core.IUIComponent.) var text:TextField = new TextField(); text.text = "Testing!"; var bitmapData:BitmapData = new BitmapData(80, 20); bitmapData.draw(text); var bitmap:Bitmap = new Bitmap(bitmapData); this.addChild(bitmap); What am I doing wrong? I called that from creationComplete in my application. ________________________________ From: [email protected] [mailto: flexcoders@ <mailto:flexcoders@> yahoogroups.com <http://yahoogroups.com> ] On Behalf Of Daniel Freiman Sent: 09 May 2007 14:45 To: [email protected] Subject: Re: [flexcoders] Drawing text to screen / bitmap The only way to render text is through flash.text.TextField, or StaticText. You can then draw that text into a bitmap using flash.display.BitmapData.draw() to draw the TextField to a bitmap. Daniel Freiman nondocs <http://nondocs.blogspot.com> On 5/9/07, Mark Ingram <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: Hi, is it possible to draw text to the screen or to a bitmap in Flex?

