I used the following code:
protected override function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
this.graphics.lineStyle(10,
0xFF0000);
this.graphics.drawCircle(5, 5, 50);
}
And it draws a circle in the top left corner that goes anti-clockwise
from 90 degrees to 180 degrees (the other quarter of the circle can't be
seen because it is drawn beneath the actual TextArea!!).
How can I get my drawing to appear on top of the TextArea?
________________________________
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Mark Ingram
Sent: 10 May 2007 09:44
To: [email protected]
Subject: [flexcoders] Custom Drawn TextArea / How To Implement Custom
Drawn Sprite
Hi, I want to inherit from TextArea and just tweak it's visual
appearance when the control is disabled and the user has clicked on it
(essentially I want to draw a red square around the outside).
How is the best way to do this? I tried overriding updateDisplayList,
but I couldn't draw anything in there. Do I need to make a programmatic
skin, or do I need to make a new control, one which is based on
UIComponent, but has a TextArea contained on it?
Also - If I create a new component from scratch, say from inheriting
from Sprite, what functions do I need to override in order to get it to
paint / resize / update correctly?
i.e. In windows, I know I need to override WM_PAINT / OnPaint, and then
to cause a repaint I can do InvalidateRect() or Update() to cause
immediate repaint. What is the equivalent in Flex?
Thanks,
Mark