Has anyone solved the problem with +/-8191 coordinates problem?
--- In [email protected], "Troy Gilbert" <[EMAIL PROTECTED]> wrote: > > Oh, and another issue you may run into... coordinates inside a container > can't be outside of the range +/- 8191 or the object vanishes. So, that too > could be an issue when you get into larger maps depending on how you're > scrolling them around. > > I've run into both of these issues in my current work where I'm developing a > pretty open-ended game system which has required me to take on a lot of > issues that I had hoped Flash's native renderer would juggle for me, like > smart bitmap caching and coordinate virtualization (moving beyond the +/- > 8191 limit). I'll be honest, I've not solved them both myself, yet... but > will have to over the next few weeks, so anything you learn would be much > appreciated... > > Troy. > > > On 5/2/07, Troy Gilbert <[EMAIL PROTECTED]> wrote: > > > > Yeah, you're hitting the 2880 pixel limit with bitmaps. No bitmap, > > including cached bitmaps, can be bigger than 2880 px in either dimension. In > > the case of cacheAsBitmap, it stops caching when that's the case. > > > > Fortunately, you can control it a bit... I'd imagine that even when > > zooming in you're only showing less than 2880 pixels actually on screen. So, > > you can do a bit of caching. And you can control the size of the cached > > bitmap by setting the scrollRect for the displayObject. > > > > Now, I'm not sure if the scrollRect is "smart" in that when you move it it > > simply redraws (stupid) or does a partial copy and a partial render > > (smart)... if its smart, then you've got it pretty easy, just move the > > scrolllRect around your map instead of moving the map (or its SWFLoader) > > around inside a container. > > > > Another option would be to simply make the scrollRect be as big as > > possible while still being smaller than 2880px. This would allow you to drag > > the map around locally without it having to redraw but forcing a redraw if > > you dragged too far. Kinda similar result to a tiled renderer, not quite as > > efficient, but a whole lot less code! > > > > Troy. > > > > > > On 5/2/07, helix206 <[EMAIL PROTECTED]> wrote: > > > > > > Hello all, > > > > > > I have this strange ans stupid problem and the deathline is comming > > > in a fiew days, so i hope someone will be able to help me. > > > > > > First of, I am trying to drag a vector map inside another container > > > fluidly. > > > > > > So, I have a vector map, exported to .SWF. This map is loaded with > > > SWFLoader in another container, and the SWFLoader has a property > > > CacheAsBitmap set to True. Everything works just fine, and the map > > > drags very well inside the container. Problems araise when i zoom the > > > map (actualy scale it) beyond 2000px. Then draging becomes very slow, > > > and i sopose that CacheAsbitmap property just stops working. > > > > > > So, does anyone has any idea why is this heppening, and how could i > > > solve it? > > > > > > I will accept any sollution except tiling my map into 100 tiles and > > > showing only the ones that are on the screen. If no sollution will be > > > provided then i guess ill have to do it that way. > > > > > > Any help appriciated. > > > > > > > > > > > > > >

