Not sure I understand. I'm clicking in it to make sure it has focus. In fact I tried adding activate and deactivate handlers for the container, and in the activate I add the keydown listener. Tracing shows that the activate event fired, but the keydown event never shows up again.
I'm surprised this doesn't work... how can you use flex to do graphical things with the keyboard if you can't listen to it? Thanks for responding, Jack --- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote: > > I don't know if we can solve that one, especially in all browsers. > Usually when the browser becomes active the player instance still > doesn't have focus. And once you give it focus, it may have forgotten > its repeat state. Keyboard related stuff is a topic of discussion at > Adobe these days. > > -Alex > > ________________________________ > > From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On > Behalf Of jack_freud > Sent: Thursday, May 10, 2007 8:26 AM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: keypress stops working after browser loses > focus > > > > For what it's worth, I meant keydown. > > Still stuck! > > --- In flexcoders@yahoogroups.com <mailto:flexcoders% 40yahoogroups.com> > , "jack_freud" <jack_web@> wrote: > > > > Hi, > > > > I'm using keypress events to rotate a sprite on a canvas. It works > > fine until you click on some other window on your desktop, then come > > back to the browser. Then you can click on things with no problem > but > > the keypress event stops firing. > > > > I'm listening for the event in the container, as I couldn't find a > way > > to give my sprite component focus itself. > > > > Any help would be much appreciated! > > > > Jack > > >