Clarification - I am setting the volume of SoundTransform of the SoundChannel returned from the play() method of the Sound object to 0 (by creating a new SoundTransform with volume 0), and the audio from each Sound object does seem to mute (as I hear the track fade out), but the 2nd track's audio can still be heard and the only way to mute it is via the SoundMixer's SoundTransform. It seems like there are 3 SoundChannels, with the 1st mp3 being opened on one and the 2nd mp3 being opened on two, but I'm only creating the 1st, and one of the 2nd. Is there a global channel? And if so can I mute that so that I only hear the two I'm creating? Any help would be appreciated. I'm trying to determine if this is a bug or if I'm missing something.
Thanks. -Steven --- In [email protected], "Steven Toth" <[EMAIL PROTECTED]> wrote: > > I'm have 2 Sound objects I use to play 2 mp3 files at the same time. > However, when I set the volume of the SoundTransform objects for each > of the SoundChannel's belonging to the Sound objects I still get audio > from one of the mp3s. It is only when I set the volume of the > SoundTransform of the SoundMixer object to zero that I get no audio. > > I need to be able to mute individual tracks, but can't seem to do it. > Is this a bug, or am I missing something. > > Thanks. > > -Steven >

