I expect there would be some overhead for using features like data binding,
and you could probably set up some simple tests to verify that.  When it
comes to performance, remember that only certain parts of your code need to
run ultra-fast.  For example, your collision detection routine should be
optimized, but level loading does not need to be.  In the latter case, you
might want to choose the technique that's most efficient to program rather
than the one that's fastest at runtime.

Overall, AS3 is a much better choice for writing a game than AS2 because the
virtual machine is much faster.  I don't think there are any game
programming books out there specifically for Flex 3, but you should
definitely check out Actionscript 3.0 Animation by Keith Peters.

-Adam

On 5/15/07, Curt Bererton <[EMAIL PROTECTED]> wrote:

  I'm looking to make a game in Flex/Actionscript 3 but I'm a little
worried about performance if I use nice flex features like data binding and
some of the fancier UI components.

Assuming that performance isn't an issue, can anyone recommend good
resources for learning to code games in Flex/Actionscript 3?

Thanks for any information!
Curt

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